Vested Summit 2019 – Empathy for Conscious Design

Vested Summit 2019 Conference Workshop
9 November 2019, Sahl Hasheesh, Egypt

Empathy doesn’t start behind a computer. It starts with people.

We’re conscious tech innovators, so we’re each on our own quest to help people in meaningful ways. But our most meaningful needs & desires are hidden so deeply that we have trouble understanding our own.


Journey Map Canvas (PDF)

Character Map Canvas (PDF)

In this workshop, we didn’t use slides but practiced empathy techniques in a low-tech, human way. Here’s a recap of the key concepts.

Deep Needs & Desires

Empathy provides us a bridge to another person's deepest needs & desires.

To create things that empower people in meaningful ways, we need to understand those deep needs and desires. Empathy gives us a “shortcut,” a bridge between other people’s deepest feelings and our own. And we can apply techniques from the actor’s craft to our conscious design process.

Emotional Fluency

Plutchik's Wheel of Emotions

We can train our emotional fluency by describing our emotions with specific words. Our How are you feeling? exercise is part of our empathy “workout.”

Design Empathy Framework

Design Empathy Framework

“[The practitioner] makes a connection on an emotional level with the user by recalling [their] own feelings & resonating with the user’s experience.”

Dr. Froukje Sleeswijk Visser

The Design Empathy Framework shows us the four phases to a truly empathic design process:

  1. Discovery
  2. Immersion
  3. Connection
  4. Detachment

Eindhoven Empathy Model

Empathy = Ability x Proximity

Empathy is a skill like any other: we can train it individually or in teams. For one to empathize, they need to have at least some empathic ability and some proximity to the person with whom they want to empathize.

👉🏼 Here are more tools, techniques, & exercises for empathy

We can train empathic ability by practicing mindfulness meditation, taking acting classes, and consciously experiencing life in new, different ways. We can increase proximity by conducting research, interviewing people, simulating people’s contexts (VR, special equipment), or putting ourselves in people’s contexts.